KABOOM

Kaboom is a simple question game that can be played with a group of people. The objective of the game is to answer questions quickly and  to test your knowledge before the "hot potato" (a timer set for a specific amount of time) goes off.. Players sit in a circle and take turns answering questions that are asked by the person to their left. The game can be customized by using different categories of questions, such as pop culture, history, or personal interests. The game can be played as a fun icebreaker or as a more competitive game with a point system.

Project name
KABOOM
Client
SUPSI
Authors
Dirshti Gopwani & Camila Mendéz
Project Type
Physical Computing
Tools Used
Arduino & Electronics

Kaboom is a tangible game that comes in a box with an LCD screen on the top that displays instructions and questions. There are True and False buttons on the side that the user interacts with. The device has a neopixel ring on one side that displays the time left in the game and green and red LED lights that indicate correct or incorrect answers. Finally, there is a buzzer that alerts players if a question is answered incorrectly and starts a new round of the game.

Kaboom is a game that tests players' general knowledge through a series of true or false questions displayed on an LCD screen. To start the game, the user activates the device by pressing the side buttons, and the game begins. The device features a neopixel ring that displays the remaining time, green and red LED lights that indicate whether answers are correct or incorrect, and a buzzer that sounds if the player answers a question incorrectly or if the countdown timer expires. Players continue answering questions until they lose or "explode." At that point, the game starts a new session or round.

Throughout our experience with Kaboom, we acquired a plethora of knowledge. Initially, we familiarized ourselves with the challenges of coding in MicroPython, which is a relatively new and intricate programming language. Moreover, integrating MicroPython with Arduino posed its own set of obstacles. We also had to determine the specific Grove components necessary to successfully implement our project. Programming Arduino to cater to our specific requirements was a complex task, but we were fortunate to have a knowledgeable mentor who possesses extensive expertise with Arduino. Consequently, we were able to create customizable components that were tailored to our project's needs.

Electronics

These are the components which were used during the making of the game:

These are the connections:

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